_ _ _ _____ ___ __ __ _(_) | _(_)___ / ( _ ) / /_ ___ ___ _ __ ___ \ \ /\ / / | |/ / | |_ \ / _ \| '_ \ / __/ _ \| '_ ` _ \ \ V V /| | <| |___) | (_) | (_) | (_| (_) | | | | | | \_/\_/ |_|_|\_\_|____/ \___/ \___(_)___\___/|_| |_| |_|
When completed, this script will create 3 menu items:
P link on category
P link on template
P link on root
The menu items are available on portal, category, template, and article pages.
This is a rudimentary version, and so it will require that the desired menu item be clicked on as a separate action up to 3 times. The goal is to use local storage so that link placement can be handled with a single click of the menu item.
Important: this script was developed for use with the Vector skin (it's Wikipedia's default skin), and might not work with other skins. See the top of your Preferences appearance page, to be sure Vector is the chosen skin for your account.
To install this script, add this line to your vector.js page:
importScript("User:The Transhumanist/P-link.js");
Save the page and bypass your cache to make sure the changes take effect. By the way, only logged-in users can install scripts.
This section explains the source code, in detail. It is for JavaScript programmers, and for those who want to learn how to program in JavaScript. Hopefully, this will enable you to adapt existing source code into new user scripts with greater ease, and perhaps even compose user scripts from scratch.
You can only use so many comments in the source code before you start to choke or bury the programming itself. So, I've put short summaries in the source code, and have provided in-depth explanations here.
My intention is Threefold:
In addition to plain vanilla JavaScript code, this script relies heavily on the jQuery library.
If you have any comments or questions, feel free to post them at the bottom of this page under Discussions. Be sure to {{ping}} me when you do.
(general approach goes here)
More specifically, starting at the beginning...
An alias is one string defined to mean another. Another term for "alias" is "shortcut". In the script, the following aliases are used:
$
is the alias for jQuery (the jQuery library)
mw
is the alias for mediawiki (the mediawiki library)
These two aliases are set up like this:
( function ( mw, $ ) {}( mediaWiki, jQuery ) );
That also happens to be a "bodyguard function", which is explained in the section below...
The bodyguard function assigns an alias for a name within the function, and reserves that alias for that purpose only. For example, if you want "t" to be interpreted only as "transhumanist".
Since the script uses jQuery, we want to defend jQuery's alias, the "$". The bodyguard function makes it so that "$" means only "jQuery" inside the function, even if it means something else outside the function. That is, it prevents other javascript libraries from overwriting the $() shortcut for jQuery within the function. It does this via scoping.
The bodyguard function is used like a wrapper, with the alias-containing source code inside it, typically, wrapping the whole rest of the script. Here's what a jQuery bodyguard function looks like:
1 ( function($) {
2 // you put the body of the script here
3 } ) ( jQuery );
See also: bodyguard function solution.
To extend that to lock in "mw" to mean "mediawiki", use the following (this is what the script uses):
1 ( function(mw, $) {
2 // you put the body of the script here
3 } ) (mediawiki, jQuery);
For the best explanation of the bodyguard function I've found so far, see: Solving "$(document).ready is not a function" and other problems (Long live Spartacus!)
Many of my scripts create menu items using mw.util.addPortletLink
, which is provided in a resource module. Therefore, in those scripts it is necessary to make sure the supporting resource module (mediawiki.util) is loaded, otherwise the script could fail (though it could still work if the module happened to already be loaded by some other script). To load the module, use mw.loader, like this:
// For support of mw.util.addPortletLink
mw.loader.using( , function () {
// Body of script goes here.
} );
mw.loader.using
is explained at mw:ResourceLoader/Core modules#mw.loader.using.
For more information, see the API Documentation for mw.loader.
The ready() event listener/handler makes the rest of the script wait until the page (and its DOM) is loaded and ready to be worked on. If the script tries to do its thing before the page is loaded, there won't be anything there for the script to work on (such as with scripts that will have nowhere to place the menu item mw.util.addPortletLink), and the script will fail.
In jQuery, it looks like this: $( document ).ready(function() {});
You can do that in jQuery shorthand, like this:
$().ready( function() {} );
Or even like this:
$(function() {});
The part of the script that is being made to wait goes inside the curly brackets. But you would generally start that on the next line, and put the ending curly bracket, closing parenthesis, and semicolon following that on a line of their own), like this:
1 $(function() {
2 // Body of function (or even the rest of the script) goes here, such as a click handler.
3 });
This is all explained further at the jQuery page for .ready()
For the plain vanilla version see: http://docs.jquery.com/Tutorials:Introducing_$(document).ready()
Many scripts are written to work on a particular page or page type, and might have unexpected results if run on some other page. So a deactivation filter is used so the program does not run for the wrong pages.
For example:
if (document.title.indexOf("Watchlist - Wikipedia") == -1) {
// use a return statement to end the local function and hence the program's body
// important: this approach does not work outside of a function
return;
}
What this if statement does is checks that the current page is not the one we want, and if that is true, we end the program via a return statement.
What return;
does when alone like this (without any parameters), is to end the highest-level function which it is within. And since the body of the program is also within that function, if the if statement isn't true, the program ends.
You could do something similar with a straight if construct without "return;", checking for a page match, but then you'd have to have your whole script body inside the construct, which adds a level of indentation. The more filters, the more levels of indentation. The above approach avoids unnecessary indentation, and makes it easier to keep track of the curly brackets, as the closing bracket isn't way off at the end of the program.
This is the reserved word var, which is used to declare variables. A variable is a container you can put a value in. To declare the variable portletlink, write this:
var portletlink
A declared variable has no value, until you assign it one, such as like this:
portletlink = "yo mama";
You can combine declaration and assignment in the same statement, like this:
var portletlink = mw.util.addPortletLink('p-tb', '#', 'Remove red links');
Caveat: if you assign a value to a variable that does not exist, the variable will be created automatically. If it is created outside of a function, it will have global scope. For user scripts used on Wikipedia, having a variable of global scope means the variable may affect other scripts that are running, as the scripts are technically part of the same program, being called via import from a .js page (.js pages are programs). So, be careful. Here are some scope-related resources:
The nature of scripts is that they run every time a page is loaded. One peculiarity with this script is that it loads pages. Once a new page loads, the script ends and starts over again on the loaded page.
The challenge is making the script pick up where it left off once it has loaded another page. Therefore, the script needs to ascertain what kind of page it is on and where in the process it is. Without tracking those things, the script will go into an endless loop.
Upon the click of a single menu item (instead of 3), I'd like this program to
Does different stuff depending on what page it is on
It is now faster to build a portal than to place the links leading to it. So, I've been trying to write a link placer.
P-link stands for "portal link".
When completed, it will place links in 3 locations leading to a portal: on the corresponding category page, in the See also section of the corresponding article, and at the bottom of the corresponding navbox footer template. This will save loads of time, and should bring portal creation including link placement, down to under a minute for each portal.
I've got the "P link on category" menu item for placing the category page link working, sort of, but I had to resort to programming it to click the menu item up to 3 times instead of once, depending where you start from. I'd like it to work with one click from all of the allowed starting locations. It's a puzzle that has me stumped - working through the problem in my head or on paper with locally stored variables, I keep running into ambiguities discerning page types that I can't figure out. Once that problem is solved, I can move on to the other 2 menu items. — The Transhumanist 02:59, 26 December 2018 (UTC)
P.S.:pinging @Certes and FR30799386:
?action=edit&plink=yes
. Then, for category edit pages, you check if the plink=yes
is in the URL: If so, you skip to the code that inserts the portal; if not, you add the menu item that when clicked will do that.mw.config.get('wgAction')
will result in "edit" for the initial edit page, and "submit" for the preview edit page - Evad37 08:17, 27 December 2018 (UTC)