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HLSL2GLSL

Nowadays, HLSL2GLSL is a topic that has gained great relevance in modern society. With the advancement of technology and globalization, HLSL2GLSL has become a fundamental factor in our daily lives. From politics to popular culture, HLSL2GLSL has had a significant impact in different areas. In this article, we will explore the importance and impact of HLSL2GLSL today, as well as its evolution over time. Additionally, we will analyze how HLSL2GLSL has shaped our perceptions and influenced our decisions in various aspects of life.
Developer(s)various
Repository
TypeCGI tool
LicenseBSD License

HLSL2GLSL is a command line tool and a library that translates shaders written in High Level Shader Language (HLSL) for Direct3D 9 into the OpenGL Shading Language (GLSL).

HLSL2GLSL was originally released by ATI Technologies under a BSD License. The last release was v0.9 from 2006. HLSL2GLSL is not part of GPUOpen.

The project was forked in 2010 to fix issues and add features like OpenGL ES support. It is now used by Unity and OGRE to translate Cg/HLSL shaders into GLSL for mobile platforms.

The project has been criticized for generating low-quality, bloated code. At the XDC2014, Matt Turner pointed out that many benchmark examples in Mesa's shader-db are generated by conversion and of poor quality.

References

  1. ^ a b "license". GitHub.
  2. ^ "HLSL2GLSL v0.9 DirectX 9 HLSL to OpenGL Shading Language translator". OpenGL.org. Retrieved 2006-11-29.
  3. ^ Unity. "hlsl2glslfork". GitHub. Retrieved 2011-05-18.
  4. ^ "Compiling HLSL into GLSL in Unity 3". Retrieved 2011-01-05.
  5. ^ "Ogre forums: Added Cg support to the ES 2.x render system". Retrieved 2011-01-05.
  6. ^ Video on YouTube.

External links