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  \ V  V /| |   <| |___) | (_) | (_) | (_| (_) | | | | | |
   \_/\_/ |_|_|\_\_|____/ \___/ \___(_)___\___/|_| |_| |_|

Voice chat in online gaming

In today's world, Voice chat in online gaming plays a fundamental role in various areas of society. Whether on a personal, professional or social level, Voice chat in online gaming has become increasingly relevant over time. Its influence is present in decision making, the development of new technologies, the expansion of knowledge and the creation of opportunities. In this article we will explore the importance of Voice chat in online gaming and its impact on different aspects of modern life, analyzing its effects and possible implications for the future. Likewise, we will also consider the multiple perspectives that exist around Voice chat in online gaming, evidencing its complexity and importance in a constantly changing world.
An Xbox 360 wired headset

Voice chat is telecommunication via voice over IP (VoIP) technologies—especially when those technologies are used as intercoms among players in multiplayer online games. The VoIP functionality can be built into some games, be a system-wide communication system, or a third-party chat software.

History

Voice chat in video games began in the sixth generation with the Sega Dreamcast (circa 1999[clarification needed]). Some games, including Seaman and Alien Front Online included built in voice chat functionality, though it required an active subscription to the Dreamcast's online service, SegaNet.

In 2001, Sony released the Network adapter for their PlayStation 2 video game console, which allowed voice chatting with a headset. In 2002, Microsoft launched the Xbox Live service, including support for voice chat. Later, Microsoft required all Xbox Live console game developers to integrate voice chat capability into their games and bundled a microphone and headset with the Xbox Live retail unit. In 2005, Nintendo launched the Nintendo Wi-Fi Connection, an online multiplayer service for both the Nintendo DS and for the Wii. Metroid Prime Hunters, which was released in March 2006, was the first game that allowed voice chatting through the Nintendo DS's microphone. Nintendo also released a Nintendo DS headset for voice chat alongside the release of Pokémon Diamond and Pearl (2006).

2010s

Starting in the 2010s, third-party software have become very popular among gamers, even when in game VoIP services are available. Notable software includes Discord, Ventrilo, TeamSpeak, SONIX and Mumble. Support for Discord was added to the Xbox Series X|S and Xbox One consoles in 2022, with support coming to PlayStation 5 in 2023.

Impact

While voice chat has become a big hit in console games, also leads to problems such as griefing, cyberbullying, harassment, and scams.

See also

References

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  2. ^ Loguidice, Bill; Barton, Matt (2014). "Microsoft Xbox (2001)". Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time. Focal Press. p. 305. ISBN 978-0-203-72831-4. OCLC 874011835. Archived from the original on 2023-03-12. Retrieved 2017-05-28 – via Google Books.
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  4. ^ Greenwald, Will. "New DS features: voice chat and downloads". CNET. Retrieved 2023-04-04.
  5. ^ Jenkins, David (2007-03-19). "Pokemon Diamond/Pearl Gets VoIP Headset". Game Developer. Retrieved 2023-04-04.
  6. ^ Warren, Tom (2022-09-13). "Discord voice chat is now available on Xbox consoles". The Verge. Retrieved 2023-03-13.
  7. ^ "How to use Discord with Xbox". support.xbox.com. Retrieved 2023-04-04.
  8. ^ "How to voice chat with Discord on PS5 consoles (US)". www.playstation.com. Retrieved 2023-03-13.
  9. ^ Adams, Ernest (2013). Fundamentals of Game Design, Third Edition. New Riders. ISBN 9780321929679.
  10. ^ "Reclaim the game: Clamping down on bullying and harassment among your players". MCV. October 7, 2016. Archived from the original on 2023-03-12. Retrieved 2019-05-23.